Fixed an issue causing the QBZ-83 (BOCW) to hitch when firing.Fixed an issue causing the Pelington 703 (BOCW) default reticle to appear misaligned.Fixed an issue with the Krig 6 (BOCW) that would cause noticeable camera tilt while firing.Fixed an issue causing Seasonal Challenges to remain grayed-out while scrolling through the menu.Fixed an issue causing Operator Bios and the “Set as Favorite” UI option to not appear when using a gamepad.Fixed an issue causing a conflict between the audio of Red Doors and Supply Boxes.Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.Fixed a visual issue causing the C58 (BOCW) ejection port to not open during the firing animation.Fixed a UI issue causing the Tempered Perk to display incorrectly during Plunder matches.The RC-XD Killstreak has been removed from all modes until further notice.Plunder respawn behavior has been updated to provide Players with more dynamic infiltrations.410 Ironhide (BOCW) and Grav (BOCW) have been added Loot across Verdansk has been adjusted as follows….Attach your climbing device to the cables – or be bold and jump down, although you may take some serious damage – to land right in the middle of a long-abandoned Axis facility. Unlike previous bunkers, these are accessible through a hole left behind by a drill previously hidden in shipping containers. This may have led Operators to be left completely exposed when travelling across this area, especially if the Circle Collapse forced them here.ĭiffering from the previous bunkers you may have explored, these three underground areas – one located near Radar Array and Bloc 15, another north of the electrical transformers in the Airport Maintenance area, and the third north of the Silos within the Boneyard – are even older and have plenty of intrigue to them. Running north of the Barakett Promenade’s easternmost portion, from the gas station and apartments across the street from the Hospital right up to the area’s high rise, this chunk of earth was normally a hilly space with little cover. Plus, if the final Circle Collapse falls in this area, it can lead to some more tactical play rather than an all-out firefight to a finish. Rather than sprint or drive across a rather open area, you can use this fissure to take cover from those attacking from atop the Radar Array or Stadium. This relatively shallow crack fortunately did not affect manmade structures, but in an otherwise open area of the map, the underground explosions have changed how you’ll approach zones like the Radar Array, Stadium, and Blocs. It also brought the main construction crane down to the pitch, with an “island-like” piece of surface land jutting out from the earth containing part of the downed equipment. Outside of the obvious destruction of the Stadium’s signage, the fissure has torn a hole in the stands. Specifically, along the massive fissure running northwest to east, the apartments near the Big Bloc tenements are gone, the Grand Hotel is one with the earth, the entire Verdansk Museum of Art is history, the city’s local BCH4 TV Station toppled, and the modern end of the Rothwynn-Donna Building is wrecked. There are sightlines directly on the flag across all three lanes, as well as from the lockers, so should you opt for an Overtime objective victory, be prepared for your opponent to fire from nearly any direction.”īy far the most affected area of Verdansk, the Downtown area saw multiple buildings brought down. “Its Overtime flag is at the dead centre of the arena, and it may as well be a death sentence for those who don’t know where their opponent is. Rows of sinks and showers offer cover and visual obstruction, while lockers within the spawns – the only difference between this map and previous versions, save for some cosmetic changes – can allow for a unique sightline over mid-map. “This arena is a small, symmetrical map with three primary lanes with clear views from one spawn area into the other. It also made an appearance in Call of Duty: Mobile, and while veterans may know all the ins and outs of this arena, newcomers won’t have to learn much to master it. – Season Six’s Gulag is a near-replica of the Gunfight map from Modern Warfare®. The original Prison Shower Gulag is usually seen as one of the best, and Raven Software has confirmed that a new version of it will be available to play through.Ī message from Raven describes it as follows: “A callback to the original Gulag – A.K.A. Meanwhile, gamers can also expect to be dropping into a very familiar-looking Gulag.
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